5-Min Review: The Blackhole that is MMO (The Burning Crusade)
So of course I'm still a semi-social geek right? Is that even a valid term? In any case, The Burning Crusade, the much vaunted expansion pack for the wildly popular World of Warcraft is out and about. That doesn't mean people are getting a whole lot of chances to play it unscathed of course.
TBC brings something back to the fold that WoW was starting to diverge from. The idea of small group content. With the influx of EQ and Raid centric developers to the WoW team it seemed like the entire point of the game was not to have fun with your friends but to amass 40 lemmings and have them Zerg an NPC boss monster and then bitch and moan over who got the rights to the loot.
While I'm glad to see some of the changes, parts of me are still left with a half-crooked neck wondering "why blizzard, why". Server stability as expected of a large launch is less than stellar. With frequent lag spikes and the seemingly unrelenting need for partial rollbacks the entire gaming experience to me is marred by the technical backbone of the game just not meeting demand.
Layer on top of that some of the oddest map designs I've seen and the game isn't always as smooth as I think it could have been. Let's face it when you feel like a Weeble trying not to wobble just going from area to area that's no fun.
I'll hold off from saying TBC is a wash, but I think there's still a good volume of work to be done in patches or future XP's. Huh maybe that's why it's TBC, To Be Continued... *dramatic music*